About the position
Responsibilities
• Partner with the Art Director and other team members to pioneer the vision of the game.
• Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
• Create and develop original concepts of characters, environment, and props based on references or from scratch.
• Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
• Present concepts and ideas to the team for further discussion.
• Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
• Achieve a balance between artistic aspects and technical constraints.
• Adjust the artwork styles to meet the game’s art direction.
• Set your own reasonable deadlines, and make sure the work is done on time.
Requirements
• Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice.
• Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc.
• Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more.
• Ability to give and take feedback professionally and applies it to the art and design.
• Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team.
• Fluency in English is a must.
Nice-to-haves
• Experience in game design or game developing industry.
• Shipped 1 or more video game titles.
• Educational background in art, design, or other related fields
• Experience in Unreal Engine 5
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